#ifndef DATA_H
#define DATA_H

const float square[] = {
	//positions	texture coords
	 .5,  .5,	1, 1,
	 .5, -.5,	1, 0,
	-.5,  .5,	0, 1,
	-.5, -.5,	0, 0
};

const float triangle[] = {
	//positions	texture coords
	  0,  .5,	.5, 1,
	 .5, -.5,	 1, 0,
	-.5, -.5,	 0, 0
};

#endif // DATA_H
